Aswan Voices Tracking Puzzle Platformers and Indie Level Craft
A small crew of longtime players and writers based in Aswan, Egypt, digging into level design theory, indie experimentation, and the platformer genre's quieter corners.
Meet the TeamWhat Drives This Blog
No clickbait, no filler — just people who care about how puzzle platformers are built
We break down level layouts, pacing, and mechanic teaching rather than just summarizing plot points or giving surface-level impressions.
Every article is written by someone who actually finished the game, not someone chasing pageviews or rehashing press releases.
We are not tied to publishers or affiliate deals, so our take on indie level design stays honest and unfiltered.
Puzzle platformers and their design quirks are our niche, which means deeper research instead of shallow coverage spread thin.
The Blog in Numbers
What Readers Say
Their piece on momentum-based puzzle mechanics in that one obscure indie title changed how I think about level pacing entirely. I sent it to three other devs I know.
I've followed a lot of gaming blogs and most just recap trailers. This one actually maps out level flow with diagrams. Took me a week to read through their back catalog.
Found them through a friend after finishing a puzzle platformer I couldn't stop thinking about. Their breakdown of the checkpoint design answered questions I didn't even know I had.